Jan 20, 2012

Xin - Ember Spirit - DotA hero guide

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DotA 7 :::.Xin, Ember Spirit is an agility hero based on Fire Panda theme which most of you have been waiting for. He has some high DPS nukes perfect for ganking and eyecandy spell effects making him a perfect Christmas present. Check Xin, Ember Spirit hero guide and introduction.



Ember Spirit Dota

Background Story:


In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge. After countless hours of toil, a single pair of swords were born of the enchanted furnace. While holding and admiring the mystical blades the fire spirit was able to pass into Xin's body creating a being born of flesh and flame. Xin became more powerful than the soldiers he was tasked to outfit, and march out himself to dispatch the enemies of warmth and life. Equipped with burning steel and blazing speed, Xin tears through his enemies leaving nothing but a cinder.

Ember Spirit Stats:
Ember Spirit DotAPrimary Attribute: Agility
Affiliation: Sentinel

Movement: 310
Attack Range: 128 (melee)

Total starting damage: 52-56
Total starting armor: 3

Strength: 21 + 2.0
Agility: 22 + 1.8
Intelligence: 20 + 1.8

Ember Spirit Abilities Guide:

1. Searing Chains (Active, no target)

Searing Chains XinXin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
AoE: 400 Duration: 2/2/3/3 seconds
DPS: 40/60/80/100
Cooldown: 14/12/10/8
Manacost: 110

Note:
Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.

2. Sleight of Fist (Active, ground target)

Sleight Of Fist XinXin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.

You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
Bonus Hero Damage: +30/60/90/120

AoE: 250/350/450/550
Cast Range: 700

Manacost: 50
Cooldown: 30/22/14/6

3. Flame Guard (active, no target)

Flame Guard XinXin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
DPS: 30/35/40/45
Magic Shell: 150/300/450/600

Duration: 8/12/16/20 (or when the barrier dies)

Manacost: 80/90/100/110
Cooldown: 35

4. Fire Remnant (Active, ground target)

Fire Remnant XinXin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.

Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500
Fire Remnant Return XinThe secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.

Damage: 140/180/220
AOE: 450
Activate Remnant Manacost: 100

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